<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>World-of-Warcraft on Home</title><link>https://oedokumaci.com/tags/world-of-warcraft/</link><description>Recent content in World-of-Warcraft on Home</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Oral Ersoy Dokumaci</copyright><lastBuildDate>Thu, 29 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://oedokumaci.com/tags/world-of-warcraft/index.xml" rel="self" type="application/rss+xml"/><item><title>WoW Forever Can't Be Fixed</title><link>https://oedokumaci.com/blog/posts/world-of-warcraft-servers/</link><pubDate>Thu, 29 Oct 2026 00:00:00 +0000</pubDate><guid>https://oedokumaci.com/blog/posts/world-of-warcraft-servers/</guid><description>After more than 20 years, World of Warcraft&amp;rsquo;s servers still struggle, and adding more servers can&amp;rsquo;t fix it. Through one PvP fight from 2006, we see what the game&amp;rsquo;s client and server each do, then why the work of a packed crowd grows at least with the square of its size, how realms, instances, shards, layers, and batching spread the load, and why the server&amp;rsquo;s processor is still the limit.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://oedokumaci.com/blog/posts/world-of-warcraft-servers/featured.jpg"/></item></channel></rss>